So occasionally I will play some Dungeons and Dragons with friends and it on short notice. When this occurs I will usually whip up a quick story if there is nothing prepared. Here is a pretty recent one. It is not really a narrative because I left it open to player choice. Stats for the encounters were added later, but by hand.
Dungeons
&
Dragons Scenario Λ3
Background:
The Party awakens in a deserted town. Two Human factions The Shields
of Liberty(Lawful Good; Reasoning is the protect the common man
within the law) and the Dragon Hearts(Chaotic Neutral; Reasoning is
that the just want dragons dead, the y sometimes obey the law
sometimes not in this pursuit) both wish to recruit the Party for
their own cause. The Shields of Liberty are an ancient group of
commoners-turn-warriors who do their best to safeguard the commoners
and their liberties. The Dragon Hearts are a small, newly founded
order bent on the destruction of all dragons and their associates.
All but the newest members have some form of dragon armor on (It is
not necessarily high quality armor, as components to repair may be be
hard to find). This lead the Dragon Hearts to “requisition” the
prized shield of the Shields of Liberty. The Liberty Shield is an
enchanted dragon scale shield that was crafted by the one of the
founders of the Shields of Liberty. The two factions are now at war
with each other, the Shields of Liberty for the shield and the Dragon
Hearts to defend themselves and their perceived right to take what is
necessary to kill dragons.
Narrator:
“You awaken in an
unfamiliar town, You decided to never have the grog of the day again.
For all intensive purposes it appears deserted.”
[2
Spot/Perception checks, 1st one is easy/medium 2nd
one is medium hard.]
Both
checks, if passed reveal Scouts of some unknown faction, the Party
decides how to deal with any discovered scouts.
The Easy
scout is part of the Dragon Hearts, while the Harder to spot scout is
part of the Shields
of Liberty.
If discovered the scouts will retreat quickly, and will lead the
Party back to on of the Faction camps. If killed the scout will
tell the camp location with his dying breath. (thought other scout
did it and wants revenge so home camp is given)
If
neither scout is discovered, have them wander for a bit before a
group of 4-5 people come from each faction with a scout who
reported in. Both factions try and persuade Party to join their
side. If both sides are refused a three way fight break outs. If a
side has been chosen then they are lead to that sides camp otherwise
a map to each camp can be found on the respective bodies.(Possible
chance to rest as for the reason to regain HP spell uses etc...)
There a plan is laid out for the faction to attack the other faction
and have the Party attack the enemy faction camp while the majority
of the enemy are gone and just the leadership remains in the camp.
While going back to the “Good” faction camp the Party is attacked
by a surviving lieutenant and some basic grunts. IF both factions
are “Bad” then when they are back at the 1st
faction's camp they fight the leadership and then that faction's
army returns home.
Encounter
Summary:
(Faction (1) refers to faction sided with or first camp entered)
Encounter
|
When
|
Difficulty
|
Check
for Scout(s)
|
Immediately
|
Easy/medium
and medium/hard
|
Fight
Scout(s)
|
If
Party desires when Scout(s) are spotted
|
Easy
enough
|
Fight
Faction squad(s)
|
After
deciding which (if any) Faction to join
|
medium
|
Fight
Faction (2) leadership
|
After
plan is discussed with Faction (1)
|
hard
|
Fight
Faction (2) remnants
|
After
fight with Faction (2) leadership
|
Medium/hard
|
Fight
Faction (1) leadership
|
After
fight with Faction (2) remnants, only if neither faction sided
with (or Party said “screw it”)
|
Hard
|
Fight
Faction (1) Army (very large army shown during meeting with
Faction(1) to deter party)
|
After
fight with Faction (1) leadership
|
Impossible(running
should be the way to go)
|
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